Rest assured progress is continuing on KQ the Betrayer. I encountered a problem with running kq with liblua5.1-0-dev installed on Jaunty Jackalope. It would crash on startup with the error “could not parse ./scripts/global.lob” Switching to the liblua50-dev package and completely removing the 5.1-0-dev package and then recompiling fixed the problem. I’m pretty sure it used to work on Intrepid, but I could be mistaken. In other news we added a couple of new tiles this week.
Archive for the “KQ the Betrayer” Category
Apr
17
2009
Reforking of KQ completePosted by: Z9484 in KQ the Betrayer, Open Source / Free SoftwareThe betrayer’s engine was quite outdated compared to recent development on KQ. I think it was based off a 2006 or 2007 release. Something had to be done, so I decided to refork KQ and try to keep the engine up to date this time. I have finished the reforking. The Betrayer Subversion “trunk” is up to date with the KQ cvs. As well as having the changes that I have made: Portrait dialogues, 4 player parties, varying store prices, new graphics, and a few other minor changes. Some of the new changes that the KQlives team added are a lua console in debug mode, translation support, and bug fixes. Now I need to work on the story, some side quests and balancing. Then it will be time for another release. (I’m shooting for sometime this summer)
Apr
09
2009
workaround for sound in kqthebetrayerPosted by: Z9484 in KQ the Betrayer, Open Source / Free SoftwareI found a workaround to get sound to work for kqthebetrayer (or kq) in Ubuntu 9.04 or higher. The problem has to with pulseaudio so killing pulse will do the trick. I tried the pulse suspender but that didn’t work for me.
Pulse is placed over the top of alsa so your sound should continue to work. You can easily restart pulse by doing a KQ the Betrayer is now on Ohloh, the open source network. Mainly because their data crawler already added it last December. So I figured I might as well make their information accurate and up to date. Some of the info is actually pretty cool.
Well I haven’t given up on work on the Betrayer. I recently added support for up to a 4 player party. There are still some visual problems with interface menus but its fully functional. And I have been playing a free linear story-based RPG named Last Scenario. Its a very professional looking game with a few exceptions(one random enemy is a wooden wall and another was a rolleyes which was just a rolling eyes smiley. Yeah lame). My current playtime is at around 15 hours. I will give a full review later. WB announced that they are delaying the Half Blood Prince till July 21 2009. So that they can make more money. At least the wait between the HBP and the DH wont be as long. The Twilight movie is scheduled to take the November 21 slot instead. Now there’s no movies to look forward to this year, for me at least. Work on the betrayer has been stagnant partly because I went on a trip to the East Coast. but It will go forward sooner or later.
Apr
17
2008
Sourceforge.net/projects/KQtheBetrayerPosted by: Z9484 in Games, KQ the Betrayer, Open Source / Free Software
The other day I read an article by Matt Asay linked on LinuxToday called Google’s festering problem with the AGPL He recommended to all open source developers to dump Google Code because of Google’s refusal to host any projects under the Affero GNU Public License. I found a simpler explanation of the topic by Russell Beattie “Something like the AGPL which requires server-side modifications to also be released is a direct threat to their way of doing business.” And another reason came up this week for me to try sourceforge, so I thought why not try and get the Betrayer hosted by them? You do have to go through a lot of forms to get your project approved, but I think it will be worth it. My guess is that the their will be more traffic then before.
Feb
10
2008
KQ the Betrayer 0.2.6 ReleasedPosted by: Z9484 in Games, KQ the Betrayer, Open Source / Free SoftwareGo to the downloads page on the Googlecode Project Page. There are three different types, A source tarball, Debian Package, and Windows Installer. The Debian Package will not work with a Classic KQLives install. If you don’t have Classic KQ installed then it doesnt matter. It should work. Though the Debian Package has showed some weird dependency problems. If you run a make install on the source package it will overwrite an existing install of KQLives. If you just “make” it and not “make install” It will work fine in the selected directory. Questions? Comments? Go to the KQ the Betrayer 0.2.6 Release thread.
Jan
31
2008
Kqthebetrayer Windows Compile SuccessPosted by: Z9484 in Games, KQ the Betrayer, Open Source / Free SoftwareI finally succeeded in creating a Windows binary for KQ the Betrayer, due largely to the help of the [kqlives-main] mailing list. What I ended up doing was using Mingw32 and Msys. The KQLIVES team put up all the dependencies for kq on their sourceforge download page which made it a whole lot easier. It compiled right from the box. Though the lua interpreter isnt working correctly. So it didnt compile the lua files to .lob correctly but I can just do that on my development setup on linux. When I release the Kqthebetrayer demo in February or March there will now be a windows binary to go with it for all you windows users out there. The demo will feature over 20 original maps and a decent amount of tileset changes. I also increased the limit of entities from 41. Its currently at 47 entities. I uploaded some screenshots to the kqthebetrayer page I guess the next step is to figure out how to do a linux package.
Dec
11
2007
KQtheBetrayer newsPosted by: Z9484 in Games, KQ the Betrayer, Open Source / Free SoftwareOn the game itself I haven’t done that much recently. But as you can see now I have a page up(see at the top of the page). I also now have a project page on google code. http://code.google.com/p/kqthebetrayer/ If you want to download the very latest subversion release go right ahead. I think having it up on subversion will make it easier for me to edit it on different machines. I hope to release a demo by December 25th. So check back for details. |



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